POV-Ray : Newsgroups : povray.binaries.images : Wagon & Hay (108K) : Re: Wagon & Hay (108K) Server Time
14 Nov 2024 16:24:55 EST (-0500)
  Re: Wagon & Hay (108K)  
From: Christopher James Huff
Date: 2 Jan 2004 16:40:41
Message: <cjameshuff-E0F057.16404102012004@netplex.aussie.org>
In article <3ff5d467@news.povray.org>,
 Florian Brucker <tor### [at] torfboldcom> wrote:

> It's been a while since my last post here, so I thought why not post a 
> little WIP :)
> 
> Wagon uses IsoWood (although I still have to finetune it and prevent the 
> pattern from repeating), hay is a rather simple mesh approach. Wall and 
> floor are from some wall generating macros I wrote for the project. 
> Radiosity is Radiosity_Debug from rad_def.inc (I'm not *that* patient 
> when rendering WIPs *g*).

Everything looks a bit washed out...especially the wood the cart is made 
out of. Also, the straw needs work. It appears to be composed of 
perfectly straight pieces, all of the same length. Some color variation 
would be good too, as well as some irregularity in the shape of the 
pile...maybe using a noise-based function to control straw density. This 
looks more like straw...hay is greener and leafier, with smaller pieces:
http://www.opread.org/images/hay.jpg
http://www.opread.org/images/straw.jpg
(unfortunately, these are baled, so they don't really show you what a 
loose pile looks like)

The stone floor and walls look nice, though a bit loose, like you could 
just pull a block out.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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