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In article <3ee4497b@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> Christopher James Huff <cja### [at] earthlink net> wrote:
> > such as marching tetrahedrons.
>
> I don't know how the marching triangles algorithm works, but the few
> bits I have read about it promise that it should give a very good result
> (probably much better than a marching cubes or one of its derivatives).
> Perhaps it should be worth trying.
Marching triangles would be an ideal general method, but quite a bit
more difficult to implement. I'll look into it, but I'm mainly focusing
on the object-specific tessellations, I planned to incorporate one of
the existing general tessellation patches. Marching tetrahedrons seems
to give fairly good results without any patent issues. The main reason
I'm writing this patch is so I can get meshes of arbitrary objects for
improved proximity pattern, curvature pattern, and glow patches.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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