|
![](/i/fill.gif) |
In article <3e2f123e@news.povray.org>,
"James Taylor" <jim### [at] blueyonder co uk> wrote:
> How do I figure out the rotations and/or translations (scale is not a
> problem) to make a objects in a perspective camera behave like an orthagonal
> camera?
You don't. Think about how perspective works a bit more...you can't undo
it by transforming the object, not with the transformations available in
POV.
You need to use an actual orthographic camera, and you can't change
things on a per-object basis, you will have to render separate images
and combine them in an external program.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
Post a reply to this message
|
![](/i/fill.gif) |