Here's a little patch I've been working on. It is very similar to the
crackle pattern, but rather than using a 3D grid of points that is
randomly jittered, it uses a user-specified set of points. It is
actually very fast, usually faster than the crackle pattern. It stores
the points in a binary space partition tree, which it can then search
very quickly, while the crackle pattern must always check a large number
of points, and sometimes recompute all of them. The options available
are the same as for the crackle pattern, with the addition of the
points. You can specify the points alone, or with a blend map index for
each point, giving you an effect similar to the "solid" feature, but
with much more control.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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