|
|
In article <3e138d3a$1@news.povray.org>,
"Hugo Asm" <hua### [at] post3teledk> wrote:
> The results look pretty much the same, except I got my AA and ... your
> method was measured without AA.. But when the scene doesn't have objects
> where the rays go ping-pong, your method are more than twice as fast as
> mine.
This is pretty irrelevant to a patch though: you could reduce the number
of samples with depth, cut blurred rays off after a smaller number of
trace levels, etc...
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|