|
![](/i/fill.gif) |
In article <3ee20245@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> Ray Gardener <ray### [at] daylongraphics com> wrote:
> > Didn't I already mention that the rendercontext
> > setup/teardown calls are the platform-specific ones that
> > (unfortunately) did have to be used?
>
> My point was that it can be done with no Windows-specific code (for
> example using the GLUT library).
Except that as far as I am aware, the GLUT library can't be used to make
windows in an otherwise non-GLUT application. It's an application
framework, with its own event handling, etc. You could easily make a
cross-platform version, but platforms like Windows and Mac would still
need their own display setup stuff to incorporate into their GUIs. It
should be fairly simple to set things up so that it is easy to swap out
GLUT for platform-specific code.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
Post a reply to this message
|
![](/i/fill.gif) |