POV-Ray : Newsgroups : povray.general : OpenGL preview in POV-Ray : Re: OpenGL preview in POV-Ray Server Time
4 Aug 2024 16:10:15 EDT (-0400)
  Re: OpenGL preview in POV-Ray  
From: Christopher James Huff
Date: 7 Jun 2003 11:45:41
Message: <cjameshuff-C01A89.10370207062003@netplex.aussie.org>
In article <3ee20245@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

> Ray Gardener <ray### [at] daylongraphicscom> wrote:
> > Didn't I already mention that the rendercontext
> > setup/teardown calls are the platform-specific ones that
> > (unfortunately) did have to be used?
> 
>   My point was that it can be done with no Windows-specific code (for
> example using the GLUT library).

Except that as far as I am aware, the GLUT library can't be used to make 
windows in an otherwise non-GLUT application. It's an application 
framework, with its own event handling, etc. You could easily make a 
cross-platform version, but platforms like Windows and Mac would still 
need their own display setup stuff to incorporate into their GUIs. It 
should be fairly simple to set things up so that it is easy to swap out 
GLUT for platform-specific code.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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