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In article <3F8### [at] hotmail com>,
Samuel Benge <sbe### [at] hotmail com> wrote:
> I was just messing with the compile Lutz-Peter made. It would appear
> there are some major shadow bugs present. For instance, sometimes the
> blob object won't self-shadow. Also, when a non-blob object intersects
> the blob, the resulting shadow cast by the blob is often incomplete.
>
> There is another problem which happens sporadically. A little hole will
> sometimes appear in the blob object, and it can't be fixed with a higher
> accuracy or max_gradient.
My solver doesn't seem to be any better as far as avoiding artifacts
than the original blob solver...I've come across this type of thing a
couple times, and haven't tracked down why it's happening. More test
cases are always useful, send them my way...
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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