POV-Ray : Newsgroups : povray.newusers : clock vs spline : Re: clock vs spline Server Time
31 Jul 2024 02:18:07 EDT (-0400)
  Re: clock vs spline  
From: Christopher James Huff
Date: 5 Mar 2003 14:21:05
Message: <cjameshuff-BD38B5.14210205032003@netplex.aussie.org>
In article <3e65fb9e$1@news.povray.org>,
 "Dennis Miller" <dhm### [at] attbicom> wrote:

> If I were to set the Initial_Clock to say, .50 and the Final_Clock to .75,
> can I assume that the camera would be translated to those specific points in
> the spline declaration (<-2,.3,-5> and <0,.1,1>)? In other words, will the
> camera move along the spline path in synchrony with the value of the clock?

Didn't you try it?
Yes, that should work fine...though it should work just as well with the 
spline controlling the camera location directly instead of putting the 
camera at < 0, 0, 0> and then translating it. There is no real 
difference, just a little simpler. You could even do something like this:

camera {
    location MySpline(clock)
    look_at MySpline(clock + 0.1)
}

to get the camera to look along the spline.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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