POV-Ray : Newsgroups : povray.newusers : import openGL : Re: import openGL Server Time
2 Nov 2024 18:48:29 EDT (-0400)
  Re: import openGL  
From: Christopher James Huff
Date: 23 Apr 2003 17:08:31
Message: <cjameshuff-B99656.17082323042003@netplex.aussie.org>
In article <web.3ea6ebaa5940d35b82dec0910@news.povray.org>,
 "anne" <ann### [at] wjhharvardedu> wrote:

> I ran the tutorial and got a rendering of a sphere, and then of a cube. Now
> my nephew sent me an openGL object he made with lightwave. He said to use
> the import function, but the import function is greyed out and I can't use
> it. I am using the mac 3.5 ray program on a 9.2.2 power mac. I can't find
> anything about it in the help.
> 
> what is the problem?  in what condition is the import activated so I can use
> it?

This question falls under the "not even wrong" category...it just 
doesn't make sense. There is no such thing as an "OpenGL object". OpenGL 
is a graphics API mainly used for drawing on a screen...it is a toolkit 
for programmers, not a file format. And POV-Ray does not have an import 
feature, and can generally not handle external file formats. I don't knw 
what "import function" you are talking about.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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