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In article <40828eb4@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> (And no, I haven't checked if it's true that no primitives get a
> transformation matrix by default, so I may be wrong here. :) )
Cones and cylinders do. It's easier to solve for a cone or cylinder
aligned along an axis, and rotate/translate it into position.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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