POV-Ray : Newsgroups : povray.general : sphere and torus syntax : Re: sphere and torus syntax Server Time
3 Aug 2024 06:17:16 EDT (-0400)
  Re: sphere and torus syntax  
From: Christopher James Huff
Date: 19 Apr 2004 06:55:14
Message: <cjameshuff-B483C0.06561919042004@news.povray.org>
In article <40828eb4@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

>   (And no, I haven't checked if it's true that no primitives get a
> transformation matrix by default, so I may be wrong here. :) )

Cones and cylinders do. It's easier to solve for a cone or cylinder 
aligned along an axis, and rotate/translate it into position.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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