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In article <403ccb81$1@news.povray.org>,
Christophe Raffalli <raf### [at] univ-savoie fr> wrote:
> Moreover, the definition seems to differ from OpenGL's (order of
> vertices) and seems not to use normals either when they are given so I
> can not guess it !
It does use the order of the vertices...for example, the HF_*() height
field generator macros produce meshes with correct normals. You do have
to make sure that you only texture the mesh object as a whole, no
per-triangle textures.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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