POV-Ray : Newsgroups : povray.general : back side and interior texture : Re: back side and interior texture Server Time
3 Aug 2024 18:20:20 EDT (-0400)
  Re: back side and interior texture  
From: Christopher James Huff
Date: 25 Feb 2004 17:03:07
Message: <cjameshuff-AF1617.17035525022004@news.povray.org>
In article <403ccb81$1@news.povray.org>,
 Christophe Raffalli <raf### [at] univ-savoiefr> wrote:

> Moreover, the definition seems to differ from OpenGL's (order of 
> vertices) and seems not to use normals either when they are given so I 
> can not guess it !

It does use the order of the vertices...for example, the HF_*() height 
field generator macros produce meshes with correct normals. You do have 
to make sure that you only texture the mesh object as a whole, no 
per-triangle textures.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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