|
![](/i/fill.gif) |
In article <web.3ecf8a69a14066c984d065310@news.povray.org>,
"Matti Karnaattu" <nomail@nomail> wrote:
> Photographers use gray surface which reflects 18% light back to make
> adjustments because it looks half bright.
>
> 0.18^x = 0.5
>
> x = ln(0.5)/ln(0.18)
>
> I'm not sure about this gamma. I'm still looking more information about
> simulating camera and human eye dynamic range.
The gamma is an approximation to the non-linear response curve of CRT
phosphors: 50% gray is neither 50% intensity nor 50% apparent intensity.
Gamma currection compensates for this to give a nearly linear response.
(LCD's have an S-shaped curve, probably based on cosine, but modern LCD
displays probably compensate for this electronically.)
I don't know if a logarithmic scale would be useful given the limited
dynamic range of monitors and typical depth resolutions (usually 8 bits
per component, for 255 non-black levels). Also, people who work with
color learn to use linear values, they would have to re-learn everything
to use a logarithmic color space. It isn't more "correct", it is just a
different system.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
Post a reply to this message
|
![](/i/fill.gif) |