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In article <c56tkq$mtt$1@chho.imagico.de>,
Christoph Hormann <chr### [at] gmx de> wrote:
> That's how you do it with path tracing - noisy images are usually the
> result unless you use really lot of samples.
The second path tracing method uses the same choices for every pixel of
a pass, removing the noisiness. However, that means the entire image is
equally inaccurate if you use too few samples. (or get really unlucky)
I've also had good results with using single-path tracing once the trace
level reaches a certain depth. Splitting for the first 3 levels and then
following single paths seems to give good results with few samples, and
trimming out enough of the deeper rays to give a good speedup.
> You mean 64 passes together 5 minutes?
Yes.
> And how do you combine them?
A simple average. Each pass is traced at a slight offset, with the
result of the ray origins covering the pixels.
> The problem also is you usually don't have only reflection and
> refraction but also a diffuse part.
That's always computed, no matter what. I could make it a third "path",
but I don't think the results would be very good.
> > I've posted three images in povray.binaries.images demonstrating the
> > traditional method and the two new methods.
> >
>
> Were not viewable here.
Try the new posts.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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