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In article <web.3e223c736e508e7a130c700f0@news.povray.org>,
"Mike E." <nomail@nomail> wrote:
> I'm interested in your statement, "it isn't necessary". Is there something
> simple that I am missing?
I mean it doesn't require anything that isn't possible in POV.
> How would you move something along a spline at a
> constant speed? A real world example for instance - in the Pov3.5 example
> file "splinefollow.pov", how could I make the planes move around that spline
> at a constant speed?
Make a macro that creates a new spline that follows the original spline,
but has time values calculated to keep the speed constant. Split the
original into separate intervals, figure out the length of an interval
and the entire spline...it really isn't difficult if you are familiar
with coding. I'll dig out my old experiments, if I have time.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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