POV-Ray : Newsgroups : povray.newusers : Use of radiosity negates effect of normals.... : Re: Use of radiosity negates effect of normals.... Server Time
30 Jul 2024 12:27:00 EDT (-0400)
  Re: Use of radiosity negates effect of normals....  
From: Christopher James Huff
Date: 28 Mar 2004 23:05:22
Message: <cjameshuff-96E5C3.23054728032004@news.povray.org>
In article <40679cec$1@news.povray.org>,
 "Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote:

> Okay but then does radiosity totally ignore both interior{fade_distance} and
> media scattering?
> I'm doing an architectural scene with a pool in it.  With radiosity on, the
> pool bottom is completely white for a pigment {rgb 1} no matter how hight I
> crank up the absorption, scattering, or fade distance negative exponent.

Media will work if "media on" is included in the radiosity block. Again, 
the default is off for speed. Interior attenuation should just work.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.