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In article <3f124882$1@news.povray.org>, "Slime" <slm### [at] slimeland com>
wrote:
> I can see the difference when dense media is used within an object, but is
> this really the same exact effect?
Not exactly the same effect, but very close. POV media doesn't simulate
secondary scattering...a bright light scatters light to the camera, but
not to other media. Something like photons may make this possible, or
have scattering media use radiosity, but you can guess at the CPU
requirements...anyway, for most purposes, media will work fine. Since
subsurface scattering is usually limited to the near-surface, you might
get render time and quality improvements by using an opaque core with a
media shell.
> And why would human skin have it? *My*
> skin certainly isn't very transparent.
Your skin is perfectly opaque? You should probably see a doctor about
that...
Flesh is normally fairly translucent. You can see veins under it, softer
terminator lines on shadows, and reddish coloration of light filtering
through it. There are images demonstrating this pretty well...an image
without subsurface scattering looks like the skin is coated with a layer
of paint when compared to one with subsurface scattering. Or like
really, really thick makeup.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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