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In article <3edf63f2$1@news.povray.org>,
"Slashdolt" <jer### [at] questsoftware com> wrote:
> Thanks for the information, and thanks to everyone else for providing input.
>
> Howerver, if you look at <povray>\scenes\incdemo\woods\woods2.pov, they set
> the "assumed_gamma" to 2.2. If you use assumed_gamma 1.0 for any of the
> T_Wood textures, they are way too bright, and many look purplish. For that
> reason, I generally don't use any of them, and create my own wood textures
> instead.
Those textures probably predate versions of POV-Ray with gamma
correction. They were designed to look good on a screen with a gamma of
2.2, so they are already "corrected" for that gamma, and applying the
gamma correction just screws them up. This is why you can use other
values for assumed_gamma: support of older scenes designed without gamma
correction. The include file should probably be corrected or at least
give a warning.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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