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In article <41e2a2f4@news.povray.org>,
"Marc Jacquier" <jac### [at] wanadoo fr> wrote:
> Not sure it'd be realistic as, in real life, the blur depends on the
> distance of the environment from the reflecting object.
Not just for that reason, the geometry is wrong as well. It's especially
bad when an object can reflect itself and when a surrounding object
comes close to the mirroring surface.
I'm not sure how much time it'd gain, if any. You'd have to render the
environment map from the point of view of the object at a resolution
similar to what you'd get from reflected rays, except you would end up
tracing rays in directions there aren't actually any reflections of. I
suspect tracing the environment map will take as long or longer than
just tracing reflected rays.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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