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In article <3e12e1dd@news.povray.org>, "ceggi" <ceg### [at] tiscalinet it>
wrote:
> You made a great job, but i think that if you include a
> reflection-blur and a hdr(mlpov) patches it's perfect.
> Is there anyone who knows how to do it?
Anyone could do the old reflection blur patch, but it isn't needed:
there are better, more flexible ways of doing it already, without any
patch.
A patch could implement the average texture method and both eliminate
some of the overhead and make it easier to use. The pigment only needs
to be evaluated once in most cases, it rarely depends on the normal and
blurring it isn't always desired when it does. Same for things like
highlights, iridescence, etc...they should all be optionally excluded
from the blur.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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