POV-Ray : Newsgroups : povray.unofficial.patches : Plane as BLOB_ELEMENT? : Re: Plane as BLOB_ELEMENT? Server Time
4 Nov 2024 18:17:28 EST (-0500)
  Re: Plane as BLOB_ELEMENT?  
From: Christopher James Huff
Date: 5 Feb 2004 18:38:27
Message: <cjameshuff-819AB6.18383905022004@news.povray.org>
In article <lhi520p13vl2q8tna8aomgh6n9mgmjm375@4ax.com>,
 Andreas Kaiser <aka### [at] nurfuerspamde> wrote:

> >Do you think you could add toroidal components? Or boxes and sharp-edged 
> >cylinder and cone components? The latter two shouldn't be too hard if 
> >you have planes working...
> 
> You're going to become a manager aren't you ;)

I hope not...


> (... shouldn't be too hard ...)

Heh...well, a box is essentially six plane components with some 
clipping. And sharp edged cones/cylinders would involve capping with 
plane pieces rather than sphere pieces. The blob2 patch supports these 
partially...still a few kinks to work out.

Other ideas: rounded box, superellipsoid, a third kind of cone/cylinder 
component with torus-rounded edges, meshes...

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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