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In article <3feeed29$1@news.povray.org>,
"Ryan Bennitt" <rya### [at] lycoscouk> wrote:
> Nice work. I love the way you talk so casually about patching pov when it
> doesn't do what you want from it :)
Hey, all you need is the source code, a compiler, and a bit of C/C++
knowledge...the hard part's usually figuring out what to do. Like my
object pattern and transform patch...both really simple, adding a large
amount of functionality, but nobody had ever thought of adding them
before. My recent blend map extensions also fit in this category...they
involve modifying a few lines in one file and changing a function in
another, and should greatly speed up complex textures with big blend
maps. Should have been done a long time ago...but I only did it after I
noticed a big slowdown that I knew wasn't due to the pattern I was
testing.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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