|
![](/i/fill.gif) |
In article <3e594ae8@news.povray.org>,
"Vadim Sytnikov" <syt### [at] ru com> wrote:
> It's called loop unrolling... He (Jellby) is right, your code is not
> supposed to work; I'm surprised you say it compiles.
Huh? He didn't. Nobody mentioned anything compiling, which is good,
because POV doesn't compile anything. He did say it didn't work.
> Enclosing this in a 'union' is not that necessary -- as long as you, at
> least, put your 'translate' statements inside 'cylinder' blocks.
Putting it in a union has the advantage that the entire group of
cylinders can be transformed and textured as a single object. Not
strictly necessary, but more flexable.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
Post a reply to this message
|
![](/i/fill.gif) |