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In article <4075d862$1@news.povray.org>,
Dan P <dan### [at] yahoocom> wrote:
> BRILLIANT idea! It may cause some challenges for the renderer if objects
> are within those planes. Have you found any trouble with, say, a
> sphere in the middle of the clouds?
Well, since it's on a 2D surface, it'd look a bit odd...
BTW, I vaguely recall some very good sky_sphere pigments done using this
technique. One advantage there is that you don't have any intersection
or finish/normal calculations, so it renders faster. The layered pigment
feature of sky_spheres seems to be overlooked far too much.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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