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In article <3ea807ba@news.povray.org>,
Simon Adameit <sim### [at] gaussschule-bs de> wrote:
> It's not about being able to see both surfaces but about the rays not
> ending up parallel.
Parallel? Rays that start out parallel will stay parallel.
> You could use a lower ior to compensate for this but
Ah, you are thinking of using ior. With a single-surface window, you
would obviously not use an ior.
> this will make fresnel reflection look all wrong.
Why are you using fresnel reflection?
> > Well, as I've been saying, you can probably get a reasonable one-way
> > effect by good lighting.
>
> lightning?
No, lighting.
> >But I don't see how the slope pattern can help
>
> The same way object or gradient(if the window is flat) pattern can help.
I now see how you were applying the object pattern, but not the slope
pattern. What are you using it for?
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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