POV-Ray : Newsgroups : povray.general : Subsurface Scattering : Re: Subsurface Scattering Server Time
4 Aug 2024 12:17:48 EDT (-0400)
  Re: Subsurface Scattering  
From: Christopher James Huff
Date: 20 Jul 2003 16:33:46
Message: <cjameshuff-61A74B.15271820072003@netplex.aussie.org>
In article <MPG.198496eefefa88b98983e@news.povray.org>,
 Patrick Elliott <sha### [at] hotmailcom> wrote:

> Umm. I am confused here.. Looking at the docs implies that density is a 
> color vector. I am a bit unclear how you make that more dense,

To put it in technical terms: use bigger numbers.


> nor does 
> increasing the size of this vector seem to produce a noticeable effect. 

It does.


>         scattering {1, rgb <1,0,0> extinction 0}

You only scatter red light, green and blue are unaffected by this media 
(though your pigment filters them out). When I'm doing an object that is 
mainly colored by its interior, I use a pigment of rgbf 1. Yours filters 
everything red. In addition, your extinction is set to 0, this media 
won't impede light passing through it. And you don't have anything else 
in your scene. I'm not really sure what effect you're after, you're 
certainly not going to get anything like milk with that. Your density 
pattern has so much fine detail that you are going to require a lot of 
sampling to get decent results, even after scaling it up by 10.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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