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In article <3f8af3ec$1@news.povray.org>,
David Burnett <var### [at] ntlworld com> wrote:
> It's an isosurface using the noise subtracted, from f_r(),
> which is as close to displacement that POV gets.
I'd say true displacement is as close to true displacement as POV gets...
Combining functions in this way isn't really displacement, but you can
do real displacement by modifying the coordinates given to the function.
Common examples of this are scaling by dividing the coordinates or
translation by subtraction. Just use something like:
originalFn(x - xDispFn(x, y, z),
y - yDispFn(x, y, z),
z - zDispFn(x, y, z)
)
Warping a function also qualifies as true displacement...
http://news.povray.org/povray.binaries.images/11612/
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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