In article <c6p0eq$8s3$1@chho.imagico.de>,
Christoph Hormann <chr### [at] gmx de> wrote:
> I miss a scene making a lot of use of meshes. Since they have their own
> bounding hierarchies in standard POV it would be interesing how well
> your version handles this.
I considered doing a mesh object using a kd-tree while working on the
point kd-tree for my voronoi pattern. Never actually sat down and
figured out how to fit finite objects into the tree, though...
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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