|
|
In article <3f4e007c@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> Christopher James Huff <cja### [at] earthlinknet> wrote:
> > Right, it's not impossible
>
> I wouldn't say that. There are many problems which are not solvable
> analytically. One classical example is modelling the orbits of a three-body
> gravitational system: There's no analytical function which would give
> you the location of a body at any given time. You have to calculate
> it numerically (ie. approximating it iteratively).
Read the message I was responding too...it talked about solving it
numerically. Actually, read my message: I made it quite clear what I was
saying. Using pyramid tracing may be possible in theory, but would make
things impractically difficult and would have almost zero quality
benefit, since most things would have to be broken down and solved
numerically anyway, and a big impact on rendering speed.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|