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In article <pNW### [at] econym demon co uk>,
Mike Williams <nos### [at] econym demon co uk> wrote:
> You could uv_map the box, or you could replace the box by an
> intersection of planes (like the way "cube" used to be defined in early
> versions of POV).
You should add "bounded_by {box {P1, P2}}" to that intersection. POV-Ray
is incapable of automatically bounding that shape, since it is just an
intersection of infinite shapes.
Anyway, that is likely to be slower than an actual box. You could also
use a mesh, or a more complex pattern...there are many ways one could do
it with a pattern.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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