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In article <41a30ffe@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> Yeager <non### [at] club-internet fr> wrote:
> > I need some explanation about the radiosity algorithm.
>
> By the way, if you speak about this algorithm outside the POV-Ray
> community, you should be aware that there exists an algorithm called
> "radiosity" which has basically nothing to do with Greg Ward's
> stochastic global illumination method, and usually when graphics
> people speak about "radiosity" they are referring to this other
> algorithm.
That's really an incorrect use (though common). Radiosity is a problem,
not an algorithm or technique...the word literally refers to the rate at
which energy leaves a surface. I personally refuse to say "global
diffuse illumination" when "radiosity" is a perfectly good word for the
same thing. The monte-carlo method used by POV-Ray is every bit as
"real" of a radiosity algorithm. If I'm talking about patch
approximations to illumination, I'll say patch approximation!
However, the other terms are useful when looking for information...
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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