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In article <web.3e21957b8d140aa98a0521b50@news.povray.org>,
"Mike E." <nomail@nomail> wrote:
> This was standard using the MegaPov
> splines, which defined the total spline length as between 0 and 1.
No it wasn't. As far as I can recall, it wasn't even the case with the
other spline patch, the buggy one with the ugly syntax that didn't get
into 3.5. You are probably thinking of Chris Colefax's spline include.
It would be possible to make a macro that builds a new spline with
constant "speed" from an existing spline or from an array of points,
though. I have done experiments with this in the past. Or it could be
patched directly into the spline feature for convenience and speed, but
it isn't necessary.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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