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In article <jjcf90po6amgjjeordn0i7t362t4dti70i@4ax.com>,
ABX <abx### [at] abx art pl> wrote:
> 4. No programming. Create scene without #declaring, #whiling and #macroing
> anything with number of chars per object limited to 80 chars long single
> line. So the number of lines makes number of objects and no line is longer
> than 80-chars. This should extract power of some features as in shortes
> sig contest but without limitation to 4 lines.
All programming. No frame level objects, no background or sky_sphere.
Result is something interesting in a generated file or debug stream.
Render time shouldn't be a problem with this one.
> 5. Unrealistic parameters. Use at least one parameter in SDL in not suggested
> way to make a key effect of the scene. Negative lightsource. Negative
> radius etc. etc.
One good example of this is newdiffract.pov. A completely unrealistic
value of diffraction was used, with very colorful results.
> 6. Playing with rays. Make the scene where image is created on surface after
> reflection/refraction. Object in mirrors. Play of the light on glass. Hand
> half under, half over surface of water.
Similar to the "optics" competition I suggested.
Another idea: illustrate some mathematical concept or theorem. This one
would give the competition some practical benefit...the people judging
might learn something interesting.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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