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In article <4022f541$1@news.povray.org>,
"Michael Raiford" <mra### [at] hotmail com> wrote:
> I noticed glasschess.pov looks slightly different as well, but this could be
> caused by changes in the way refraction is handled when two surfaces meet.
I seem to remember that in an earlier version, there was a coincident
surfaces problem on the board squares. I thought it was fixed in 3.5
though, so if you're seeing differences between 3.5 and 3.6...
> There are others, but I can't think offhand. I know some of the scenes that
> use glass in certain contexts (wineglass, lamppost, grenadine), look
> different. I've posted on p.bt.b a rendering of Arches under both versions
> of the raytracer.
That's got to be wrong...probably something's not getting initialized
right.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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