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In article <web.3fbbea1e3a0ec7871c94e40c0@news.povray.org>,
"incognito" <nomail@nomail> wrote:
> Do you know of any books that will give the basic facts (I have forgotten)
> on the shapes in shapes.inc
Any shapes in particular? Most of them are pretty simple. I don't think
you need Round_Box(), Wedge(), or Spheroid() explained. I don't know
where supercones or supertorii would be explained...maybe a good
analytical geometry book?
> and possibly shapes in other ray tracers?
Any book that covers raytracing should have the basics. For some of the
more unusual shapes, you will probably have to look at research papers.
> I know there are a couple books out on geometry specifically for comp
> graphics but they seem to vary greatly in level/content so that's where I
> am confused.
It's a broad subject...*really* broad. I'm afraid you're going to have
to be more specific about what you're looking for.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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