POV-Ray : Newsgroups : povray.newusers : What's a good geometry reference book to get for ray tracing? : Re: What's a good geometry reference book to get for ray tracing? Server Time
30 Jul 2024 18:14:50 EDT (-0400)
  Re: What's a good geometry reference book to get for ray tracing?  
From: Christopher James Huff
Date: 19 Nov 2003 21:52:36
Message: <cjameshuff-3C581E.21473919112003@netplex.aussie.org>
In article <web.3fbbea1e3a0ec7871c94e40c0@news.povray.org>,
 "incognito" <nomail@nomail> wrote:

> Do you know of any books that will give the basic facts (I have forgotten)
> on the shapes in shapes.inc

Any shapes in particular? Most of them are pretty simple. I don't think 
you need Round_Box(), Wedge(), or Spheroid() explained. I don't know 
where supercones or supertorii would be explained...maybe a good 
analytical geometry book?


> and possibly shapes in other ray tracers?

Any book that covers raytracing should have the basics. For some of the 
more unusual shapes, you will probably have to look at research papers.


> I know there are a couple books out on geometry specifically for comp
> graphics but they seem to vary greatly in level/content so that's where I
> am confused.

It's a broad subject...*really* broad. I'm afraid you're going to have 
to be more specific about what you're looking for.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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