POV-Ray : Newsgroups : povray.newusers : sparkling objects : Re: sparkling objects Server Time
30 Jul 2024 18:21:11 EDT (-0400)
  Re: sparkling objects  
From: Christopher James Huff
Date: 18 Nov 2003 14:19:02
Message: <cjameshuff-2B1D2A.14154718112003@netplex.aussie.org>
In article <web.3fb94a0edd85df0270c0121a0@news.povray.org>,
 "incognito" <nomail@nomail> wrote:

> >>> I meant more like glitter. I am not trying to make it realistic 
> >>> necessarily.
> >>
> >>Ok, that's a little more difficult. One good way might be to use the
> >>facets pattern in the normal. Or one thing I've done before with good
> >>results, put actual glitter on the object...thousands of smooth
> >>triangles with the normals set up to make them appear slightly bent. The
> >>trace() function will be of help in placing the glitter pieces on the
> >>object, and a mesh can make the memory consumption tolerable.
> 
> Oh, didn't realize it was complex. Will look into this as time permits.

Did you look at my first suggestion, the facets pattern? I wouldn't 
describe it as complex...

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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