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In article <3F8### [at] hotmailcom>,
Samuel Benge <sbe### [at] hotmailcom> wrote:
> It will be used where an isosurface would not be practical.
> Texture-based displacements could still be performed, but with less
> precision and possibly more difficulty than isosurfaces. Eroding
> surfaces would be quite possible with a simple loop.
The blob2 solving method is very similar to that of isosurfaces, though
no code is shared. "Eroding" the surface would be extremely simple, and
I actually plan on adding user-defined function components.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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