POV-Ray : Newsgroups : povray.unofficial.patches : Blob2: Availability, Documentation & Public Interest : Re: Blob2: Availability, Documentation & Public Interest Server Time
4 Nov 2024 18:20:00 EST (-0500)
  Re: Blob2: Availability, Documentation & Public Interest  
From: Christopher James Huff
Date: 13 Oct 2003 17:46:01
Message: <cjameshuff-26B59F.17434313102003@netplex.aussie.org>
In article <3F8### [at] hotmailcom>,
 Samuel Benge <sbe### [at] hotmailcom> wrote:

> It will be used where an isosurface would not be practical. 
> Texture-based displacements could still be performed, but with less 
> precision and possibly more difficulty than isosurfaces. Eroding 
> surfaces would be quite possible with a simple loop.

The blob2 solving method is very similar to that of isosurfaces, though 
no code is shared. "Eroding" the surface would be extremely simple, and 
I actually plan on adding user-defined function components.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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