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In article <3ee3bdc4$1@news.povray.org>,
Lutz-Peter Hooge <lpv### [at] gmx de> wrote:
> > I notice you didn't use smoothing on the height field...why?
>
> Because like this it is more comparable to the iso-version.
Actually, it would be more comparable. The isosurface isn't composed of
flat surfaces.
> Also, it doesn't help much in making the 8bit version look better.
I see.
i wonder how it would work with the height field macros...their
smoothing function is designed for continuous functions, I never really
tested it with interpolated image maps. It wouldn't fix the stepping
problem, but meshes use single-precision floats to store vertices, which
might be useful if the short integer used in the height field isn't
enough.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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