POV-Ray : Newsgroups : povray.general : heightfields, 16bit images and isosurfaces : Re: heightfields, 16bit images and isosurfaces Server Time
4 Aug 2024 16:13:08 EDT (-0400)
  Re: heightfields, 16bit images and isosurfaces  
From: Christopher James Huff
Date: 8 Jun 2003 19:43:21
Message: <cjameshuff-24DED7.18344408062003@netplex.aussie.org>
In article <3ee3bdc4$1@news.povray.org>,
 Lutz-Peter Hooge <lpv### [at] gmxde> wrote:

> > I notice you didn't use smoothing on the height field...why?
> 
> Because like this it is more comparable to the iso-version.

Actually, it would be more comparable. The isosurface isn't composed of 
flat surfaces.


> Also, it doesn't help much in making the 8bit version look better.

I see.
i wonder how it would work with the height field macros...their 
smoothing function is designed for continuous functions, I never really 
tested it with interpolated image maps. It wouldn't fix the stepping 
problem, but meshes use single-precision floats to store vertices, which 
might be useful if the short integer used in the height field isn't 
enough.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.