POV-Ray : Newsgroups : povray.general : How many different ways ... : Re: How many different ways ... Server Time
3 Aug 2024 08:08:52 EDT (-0400)
  Re: How many different ways ...  
From: Christopher James Huff
Date: 21 Mar 2004 22:43:40
Message: <cjameshuff-2212AB.22435221032004@news.povray.org>
In article <405e4940$1@news.povray.org>,
 "Kevin Loney" <kev### [at] ekoikcom> wrote:

> I'm really just trying to get as many ideas as I can and then I'm going to
> generalize and start lumping things together.

Is this for a patch? I never solved the problem of moving, changing 
particle emitters (or the objects they interact with) satisfactorily in 
my patch. I wanted them to have the flexibility of scripted animation, 
but couldn't figure out an efficient way to do it. I haven't followed 
the mechanics simulation patch, maybe it has solved the problem.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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