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In article <3fd10926@news.povray.org>, "Carl Hoff" <hof### [at] wtnet> wrote:
> Ok... I've looked at some of the cartoon rendering technics and it looks
> like they are aimed at how to highlight the edges of the subject. That's
> not quite what I'm after. Its more like I want the wire frame of my tank
> turret to be highlighted. However my turret is a CSG built up from POV-Ray
> primitives. I'm still thinking about this one.
Well, POV primitives (with the exception of things like mesh,
height_field, and bicubic_patch) don't have anything resembling
wireframe data, and raytracing isn't too good at drawing lines...they
would have to be post-processed in. It looks to me like this is what was
done with Tron...raytracing for the main scene objects, composited with
a simplified, edited wireframe.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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