POV-Ray : Newsgroups : povray.unofficial.patches : Plane as BLOB_ELEMENT? : Re: Plane as BLOB_ELEMENT? Server Time
4 Nov 2024 18:22:54 EST (-0500)
  Re: Plane as BLOB_ELEMENT?  
From: Christopher James Huff
Date: 4 Feb 2004 19:33:33
Message: <cjameshuff-149F08.19334304022004@news.povray.org>
In article <d8d020phautc3e4t63p3rj823bjtpf5372@4ax.com>,
 Andreas Kaiser <aka### [at] nurfuerspamde> wrote:

> Is there any interest in 'PLANE' as a element of the BLOB object? I
> introduced it in my private version when I tried to understand how
> BLOB works.
> It is not so overwhelming but easy to add.

Are you aware of the existence of my blob2 patch? It uses a completely 
different solver (currently a bisection solver like the isosurface 
object uses), and will eventually support plane components (as well as 
many other shapes), and it uses an improved falloff function that gives 
smoother blobs.

Do you think you could add toroidal components? Or boxes and sharp-edged 
cylinder and cone components? The latter two shouldn't be too hard if 
you have planes working...

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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