POV-Ray : Newsgroups : povray.general : mesh2 to mesh : Re: mesh2 to mesh Server Time
3 Aug 2024 22:10:58 EDT (-0400)
  Re: mesh2 to mesh  
From: Christopher James Huff
Date: 24 Sep 2003 15:42:05
Message: <cjameshuff-142DD2.15401424092003@netplex.aussie.org>
In article <Xns### [at] netplexaussieorg>,
 ingo <ing### [at] tagpovrayorg> wrote:

> I have, but don't remeber the exact difference, but mesh2 is indeed 
> faster.

The exact difference will depend on the mesh. The more vertices shared 
among multiple triangles, the better.


> But, there is one tricky thing, I also compared a completely non-
> optimised mesh2 with a maximal optimised mesh2. With optimised I mean have 
> aan as small as possible amount of vertices. The more optimised the slower 
> the parsing and the more it approached the speed of mesh.

I can't think of anything that would cause this. With the same number of 
triangles, fewer vertices should be better...duplicates waste space and 
need more computations to remove.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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