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In article <Xns### [at] 204 213 191 226>,
Alain <noe### [at] on ca> wrote:
> Thanks but I just tried an intersection between text and a box or plane and
> the normals remain the same. Unless I'm not understanding correctly. Why
> two planes?
Actually, I don't think what I was thinking of is expressible in POV, so
just ignore that.
If the text object is untransformed, you could just check the z
component of the returned points and use that to decide whether to flip
the normal. You could do it even if the text is transformed, though it
would be a little more complex.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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