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In article <40ab308c$1@news.povray.org>, Alain <aze### [at] qwerty gov>
wrote:
> Apply a gradient z texture, black on the far end, white on the near end,
> ambient 1.
Only if you are using an orthographic camera. For most other camera
types, use a spherical pattern centered on the camera. You could also
use an entirely white texture and black fog...this should work
regardless of the camera type, but won't give a linear mapping.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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