POV-Ray : Newsgroups : povray.animations : NlogN or LogN Time ? : Re: NlogN or LogN Time ? Server Time
27 Sep 2024 18:25:57 EDT (-0400)
  Re: NlogN or LogN Time ?  
From: Christopher James Huff
Date: 28 Dec 2003 20:54:42
Message: <cjameshuff-0C8B9A.20544428122003@netplex.aussie.org>
In article <3fef823f@news.povray.org>,
 "P P" <pet### [at] top99freeservecouk> wrote:

> Hi I would like to have an animation with NlogN or LogN time spell, this
> concerns the spinning of a rotor blade, ive tried a couple of ways but seem
> to be making a complete cock up each time, ny ideas ?

"time spell" == "time scale"? You want an animation that progresses in 
logarithmic time, going slower as time goes on? You don't seem to be 
talking about algorithmic complexity...

Try "ln(N + clock*N)" wherever you would use "clock". The "1 +" starts 
you off at the point where time is traveling at the "normal" rate, N 
determines the scale used. To make things easier to manage, assign it to 
a variable named something like LClock.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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