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In article <422e2195@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> You could just apply the transformations to the location and
> look_at vectors of the camera and write just those.
Not if you need the camera to roll. If you don't, though, that'd be the
easiest way to do it. And with a little more work, you could figure the
appropriate amount to roll the camera.
--
Christopher James Huff <cja### [at] gmail com>
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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