|
|
In article <3ff6c46b$1@news.povray.org>,
Florian Brucker <tor### [at] torfboldcom> wrote:
> > Everything looks a bit washed out...
> I think this is due to the usage of Radiosity_Debug from rad_def.inc
Maybe some of it, but I don't see that making the wood quite so bad...it
really looks like it has a high ambient.
> > Also, the straw needs work. It appears to be composed of
> > perfectly straight pieces, all of the same length.
> Now guess what they are :)
Equal-length, perfectly straight pieces?
> > Some color variation
> > would be good too, as well as some irregularity in the shape of the
> > pile...maybe using a noise-based function to control straw density. This
> > looks more like straw...hay is greener and leafier, with smaller pieces:
> I agree to all of them. Perhaps I'll go for straw, then, as I don't want
> to model leaves, too :)
You might have misinterpreted what I was saying. I wasn't talking about
broad leaves, I meant that hay usually is finer and has blades of grass,
while straw consists mainly of hollow...well, straws. You do get leaves
of various plants such as alfalfa and clover in the richer hay, though.
Pure grass hays are usually cheap...
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
Post a reply to this message
|
|