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In article <web.42300839aa72325b598059850@news.povray.org>,
"lien0n" <nomail@nomail> wrote:
> plane{z,-0.00001
> pigment {
> image_map {
> function 256 128 { pigment {
> color (1-Factor(x,y,z).gray)*Wetting(x,y,z) +
> Drying(x,y,z)*Factor(x,y,z).gray (*)
> }}
> }
> }
> }
Break the pigment out to see what's going wrong:
pigment {
color (1-Factor(x,y,z).gray)*Wetting(x,y,z) +
Drying(x,y,z)*Factor(x,y,z).gray
}
Put simply...you can't do this. There's no mechanism in standard POV-Ray
for taking a color function and using it directly as a pigment color. If
there were (and if this were corrected to extract gray values from
Wetting() and Drying()), this would still give a grayscale result.
It is possible, though...just a bit tricky. You have to average 3
separate pigments, with the colors multiplied by 3 to counter the divide
in the average so you can get a straight add.
pigment {average
pigment_map {
[1
function {(1-Factor(x,y,z).red)*Wetting(x,y,z).red +
Drying(x,y,z).red*Factor(x,y,z).red}
color_map {[0 rgb 0] [1 red 3]}
]
[1
function {(1-Factor(x,y,z).green)*Wetting(x,y,z).green +
Drying(x,y,z).green*Factor(x,y,z).green}
color_map {[0 rgb 0] [1 green 3]}
]
[1
function {(1-Factor(x,y,z).blue)*Wetting(x,y,z).blue +
Drying(x,y,z).blue*Factor(x,y,z).blue}
color_map {[0 rgb 0] [1 blue 3]}
]
}
}
Oh, and for the sake of your disk space, bandwidth, and everyone else,
please don't use BMPs. PNGs let you do everything they do and more, are
compressed, and are lossless.
--
Christopher James Huff <cja### [at] gmail com>
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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