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In article <3E9### [at] chellonl>,
J Tellings <jte### [at] chellonl> wrote:
> Is it possible to combine two shapes smoothly?
Do you mean making an object out of multiple objects, with smooth seams
where they meet? This can not be done automatically, but you can do it
with a more complex CSG shape. For example, in joining a cylinder to a
plane, you could use a difference of a torus from a cylinder to get a
smooth join. Or you could use a mesh-based modeller capable of combining
meshes in this way...but I would suggest sticking with CSG and POV
primitives.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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