POV-Ray : Newsgroups : povray.newusers : smooth : Re: smooth Server Time
31 Jul 2024 00:35:27 EDT (-0400)
  Re: smooth  
From: Christopher James Huff
Date: 12 Apr 2003 15:30:34
Message: <cjameshuff-04A832.15303512042003@netplex.aussie.org>
In article <3E9### [at] chellonl>,
 J Tellings <jte### [at] chellonl> wrote:

> Is it possible to combine two shapes smoothly?

Do you mean making an object out of multiple objects, with smooth seams 
where they meet? This can not be done automatically, but you can do it 
with a more complex CSG shape. For example, in joining a cylinder to a 
plane, you could use a difference of a torus from a cylinder to get a 
smooth join. Or you could use a mesh-based modeller capable of combining 
meshes in this way...but I would suggest sticking with CSG and POV 
primitives.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.