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In article <Xns### [at] 204213191226>,
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> How can I make a texture with pigment of following components :
> red = function { FA(x,y,z) }
> green = function { FB(x,y,z) }
> blue = function { FC(x,y,z) }
> ?
>
> The problem is, IMHO that there is no ADDITIVE filter in color.
> I tryed to use 3 texture layers but I don't know how to define colormaps ?
texture {average
texture_map {
[1 pigment{function{..} color_map{[0 rgb 0][1 rgb < 3, 0, 0>]}}
[1 pigment{function{..} color_map{[0 rgb 0][1 rgb < 0, 3, 0>]}}
[1 pigment{function{..} color_map{[0 rgb 0][1 rgb < 0, 0, 3>]}}
}
}
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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