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Hi Mike Williams, you wrote:
>There's a section in the documentation called "How do I move the camera
>in a circular path?. Section 2.4.1.3 in Pov 3.6. Section 9.1.1.3 in POv
>3.5.
Sorry, I should have said that I saw in the FAQ how to complete this, I
just couldn't understand the mathematical side of it. What I want to
do is understand the basics of the movement so I could modify it. I'll
admit that this sort of mathematics was what I hated at school so I
didn't pay much attention (all those years ago, if I'd only have known
how useful it would be now!)
>In particular, if you look at "the mathematical way" it goes on to
>explain how to adapt this method to move the camera in an elliptical
>path, which seems to be what you are actually trying to do.
Aye, it's slightly elliptical.
Thanks for the info!
--
Manawydan
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